Barrel¶
Design & texture a Barrel¶
Task¶
-
Creating the barrel
- Add a cylinder (shift + A).
- Loopcut add subdivide where the metal rings are.
- Loopselect (alt/option + shift +click) and E extrude the rings.
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Uv Unwrapping
- With edge selection select where the seams should be.
- Right click add seams.
- U - Unwrap.
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Shader Editor
- Add an image texture and connect this to the base color.
- Add a texture coordinate and a mapping node, connect the texture coordinate UV output to the mapping vertex input to the image texture, Your texture is now listening to your objects UVs.
- Open a wood texture in the image texture, you should now see your texture in the texture preview mode on your model.
- Duplicate your image texture, open now the roughness, and connect this to the roughness input.
- Duplicate your image texture and open the normal map, connect this to a normal map node and plug this in to the normal map input in your principled shader.