Shading, Texturing UV Foundation level 2¶
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Shading, Texturing UV
The challenge here centers on mastering UV unwrapping techniques, including the use of seams and islands, as well as scaling UVs with a checker pattern for accuracy. Alongside UV mapping, this badge introduces understanding the flow of shaders in the shader editor, exploring the difference between textures and shaders, and utilizing texture coordinates and mapping nodes.
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What a student will learn
UV Unwrapping
- Different Unwrapping methods
- UV scale ( checker pattern)
- Seams & Islands
- Correct face attribute
Shading
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Shader Editor:
- What is a shader
- Understanding the flow of a shader
- Shader vs Texture
- Image texture vs Procedural texture
- Texture Coordinates + Mapping node
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Interface / Keyboard
- Uv Sync Selection
- U (Unwrap)
- Select an edge, Rightclick mark seam.
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Ticklist
Can:
- Mark seams to object
- Unwrap the barrel
- Assign the texture to the barrel
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Example tasks for Animation Foundation Level 0