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Shading, Texturing UV Foundation level 1

  • Shading, Texturing UV


    This badge focuses on the basics of applying materials to objects, starting with adjusting key properties like diffuse color, roughness, metallic, and specular values. It involves assigning different materials to individual faces of a model and incorporating texture-based colors to enhance the realism of the object.

  • What a student will learn


    Material: Coloring objects

    • Diffuse (Base Color) material
    • Roughness, Metallic, Specular
    • Applying materials to different faces
    • Assigning material to faces

    Shading:

    • Texture based color.
  • Interface / Keyboard


    Material Properties tab

    • Preview
    • Adding/ deleting new material
    • Assigning new material

    PBR shader

    • values
  • Ticklist


    Can:

    • Create | delete a new material
    • Apply material to an object
    • Assign material to a face

    Knows:

    • Basic understanding of materials and shading.
  • Example tasks for Animation Foundation Level 0


    Making a Color Dice.