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Shading and Texturing UV Badges

Shading, texturing, and UV-editing in Blender provide artists with the ability to add realistic surface details and materials to 3D models. Blender’s shader editor allows for the creation of complex materials using a node-based system, while the texturing process adds visual details like colors, patterns, and imperfections. UV mapping enables the precise placement of textures by flattening 3D surfaces into a 2D space, offering full control over how textures wrap around a model’s geometry.

  • Foundation badge Level 1


    Basic Material Application and Texture Setup

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  • Foundation badge Level 2


    UV Mapping and Shader Fundamentals

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  • Foundation badge Level 3


    Advanced Shader Nodes and Texture Painting

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