Shading and Texturing UV Badges¶
Shading, texturing, and UV-editing in Blender provide artists with the ability to add realistic surface details and materials to 3D models. Blender’s shader editor allows for the creation of complex materials using a node-based system, while the texturing process adds visual details like colors, patterns, and imperfections. UV mapping enables the precise placement of textures by flattening 3D surfaces into a 2D space, offering full control over how textures wrap around a model’s geometry.
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Foundation badge Level 1
Basic Material Application and Texture Setup View more
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Foundation badge Level 2
UV Mapping and Shader Fundamentals View more
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Foundation badge Level 3
Advanced Shader Nodes and Texture Painting View more