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Sculpting Foundation Level 2

  • Dynamic Topology and Masking


    While remeshing is a good way to control the scope of the topology in the model, it has its limitations when it comes to adding topology to specific parts of the model. This is where dynamic topology comes into play, which makes it possible to intuitively extend the model where needed. This is also where masking becomes more important to temporarily separate the parts that are to be modeled from those that should not be affected.

  • What a student will learn


    Dynamic Topology (Dyntopo)

    • Adjusting detail size
    • Set refine method
    • Set detailing

    Understanding differences between Dyntopo and Remesh

    • Pros/cons and use cases for Dyntopo
    • Pros/cons and use cases for Remesh

    Using more sculpt brushes

    • Snake hook, flatten, inflate

    Masking

    • Why masking?
    • Drawing mask
    • Inverting mask
    • Clearing mask
  • Interface / Keyboard


    • r: adjust detail size (when Dyntopo is checked)
    • SHIFT + t: flatten
    • p: pinch
    • k: snake hook
    • shift + space: context menu
    • SHIFT + CTRL + lmb: lasso mask (gone in 4.0)
    • CTRL i: invert mask
    • ALT + m: clear mask
    • a: mask pie menu
  • Ticklist


    Can:

    • Extrude organic shapes from simple mesh
    • Create, invert, and clear mask
    • Use the flatten brush
    • Use the snake hook brush
    • Select brushes from the context menu

    Knows:

    • Difference between re-mesh (refining the mesh) and Dyntopo (adding geometry while sculpting)
    • Difference between Dyntopo refine methods
    • Difference between Dyntopo detailing settings
  • Example tasks for Sculpting Foundation Level 2