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Rigging Foundation Level 3

  • Inverse Kinematics & Master Control Setup


    Inverse kinematic (IK) allows for a more natural interaction with the rig. Here we will explore the basic IK setup in Blender, inclusive of pole target, dual constraint setup and master controller.

  • What a student will learn


    IK Control Bones

    • Create bones as controllers (IK & Pole)
    • IK constraint
    • IK Chain length
    • IK Pole Target/Angle
    • Copy Rotation constraint

    Dual constraints setup

    • IK + Rotation-only

    Master Control Setup

    • Create bone as main controller or the whole rig

    Lock Controllers' transformations

    • Location / Rotation / Scale
  • Interface / Keyboard


    • CTRL+Tab: pose mode
    • F3: Scale B-Bone
    • rmb: subdivide
    • SHIFT+d: duplicate bone
    • ALT+P: clear parent
    • CTRP+p: parent keep offset
    • SHIFT+I: add IK to target bone
    • ALT+g: clear translations
    • ALT+r: clear rotations
  • Ticklist


    Can

    • Create IK controlled 3-bones rigs
    • Assign pole to IK constraints
    • Control IK chain length
    • Create dual constraints rigs

    Knows

    • Inverse Kinematic functioning
    • Pole vector purpose
    • Assign two constraints to the same controller/bone