Rigging Foundation Level 2¶
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What a student will learn
Creating Armatures
- Changing bones shape (viewport display)
- Change bones color
Editing Armatures
- Scale BBone
- Subdivide bone
Editing WeightPaint
- Draw
- Weight
- Blur
FK Control Bones
- Create bones as controllers
- Parent/unparent between bones
- Custom shape of control bones
- Bones collections
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Interface / Keyboard
- CTRL+Tab: pose mode
- F3: Scale B-Bone
- rmb: subdivide
- SHIFT+d: duplicate bone
- ALT+P: clear parent
- CTRL+p: parent keep offset
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Ticklist
Can
- Change bone shape & color
- Subdivide bones
- Edit paintweight
- Constraint bones
Knows
- Customize shapes & color of bones
- Adjust the weight paint to improve the geometry deformation
- Create basic armature controllers
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Example tasks for Rigging Foundation Level 2