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Rigging Foundation Level 2

  • Forward Kinematics, Control Bones


    Kicking it up a notch, we will look at customizing bones appearance and shape, control their influence on the geometry using weight paint and creating forward kinematic controllers. This will give the artist a finer level of control over their rig.

  • What a student will learn


    Creating Armatures

    • Changing bones shape (viewport display)
    • Change bones color

    Editing Armatures

    • Scale BBone
    • Subdivide bone

    Editing WeightPaint

    • Draw
    • Weight
    • Blur

    FK Control Bones

    • Create bones as controllers
    • Parent/unparent between bones
    • Custom shape of control bones
    • Bones collections
  • Interface / Keyboard


    • CTRL+Tab: pose mode
    • F3: Scale B-Bone
    • rmb: subdivide
    • SHIFT+d: duplicate bone
    • ALT+P: clear parent
    • CTRL+p: parent keep offset
  • Ticklist


    Can

    • Change bone shape & color
    • Subdivide bones
    • Edit paintweight
    • Constraint bones

    Knows

    • Customize shapes & color of bones
    • Adjust the weight paint to improve the geometry deformation
    • Create basic armature controllers