Modeling Foundation Level 2¶
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The Basics of Object Manipulation
This badge goes deeper into working with objects, covering parenting, duplicating, and extruding, as well as manipulating vertices, edges, and faces in edit mode. It also includes coloring objects, and takes a closer look at creating models, navigating the interface, and applying materials.
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What a student will learn
Object Manipulation
- Object and Edit mode
- Select modes: Vertex select, Edge select, Face select
- Move edges, faces, vertices
- Duplicate
- Parent
- Extrude
Material
- Add material to object
- Add and assign material to faces
Rendering
- Add lighting
- Add and set up camera
Properties
- Object properties
- Material properties
Others
- Open or close a file
- Keyboard shortcut for basic operations
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Interface / Keyboard
Menu
- Load menu to find .blend file
- Object menu: Duplicate and Join
- Select modes
- Object interaction mode: Object - Edit mode
- View menu: Navigation - Fly mode
Outliner
- Organize object hierarchy
- Select multiple objects
- Use the outliner to parent objects
Viewport
- Move object around scene
- Multiple select
- Navigation widget: Rotate viewport
Object properties
- Use object properties to give object names
Material properties
- Diffuse color
- Add new material
- Give material a name
- Change color of a material
- Reuse material
Tools in Edit mode
- Move
- Scale
- Rotate
- Extrude
- Use CTRL to limit extrusion
Shortcuts
- G: Grab or Move
- R: Rotate
- S: Scale
- SHIFT + D: Duplicate
- CTRL + P: Parenting
- E: Extrude
- CTRL + P: Join
- Press TAB: Switch between Object and Edit mode
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Ticklist
Can:
- Add materials to objects
- Manipulate objects, faces, edges and vertices
- Multiple select and Edit
- Organize and hierarchy of objects
- Name objects and materials
- Duplicate, join and parent objects
Knows:
- Why naming objects and materials is important
- Diffuse material
- Reuse materials
- Decomposition: parent or join objects
- Object hierarchy and parenting: Utilizing the Outliner to organize and manage objects within the scene.
- Modeling Techniques: Basics of object transformation, face or edge selection and extrusion.
- Navigation Tools: Applying Camera Fly Mode for immersive view.
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Example tasks for Modeling Foundation Level 2