Animation Foundation Level 0¶
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What a student will learn
Setting up the Timeline
- Frames (Start, End)
- Framerate
- Length of the animation
Keyframing
- Location
- Rotation
- Location/Rotation
- Location/Rotation
Manipulating keyframes
- Add keyframes
- Delete keyframes
- Move keyframes
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Interface / Keyboard
Some UI tools and keys that will be used
- Editor Type: Timeline
- Output Properties tab: Framerate
- Current, Start and End frame on Timeline
- Select frame on Timeline
- I - key or K - key to bring up Insert Keyframe Menu in 3D Viewport and to add a keyframe
- X - key to delete keyframe on Timeline
- G - key to move keyframe on Timeline
- Play, Stop, Go to beginning/end buttons
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Ticklist
Can:
- Bring up the Insert Keyframe menu
- Add keyframes (loc/rot/locrot/locrot) to the Timeline
- Delete keyframes on the Timeline
- Move keyframes on the Timeline
- Set the framerate
- Set Current, Start and End frame on Timeline
- Playback
Knows:
- Frames and framerate
- Movement by means of changing location and rotation over time
- Movement has a start, an end and steps in between
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Example tasks for Animation Foundation Level 0