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Sculpting Foundation Level 3

  • The Multiresolution Modifier


    As the creative process progresses, it becomes more important to be able to switch between different levels of detail in the model. This can be achieved with the Multiresolution Modifier which, as its name suggests, allows for switching between different resolutions of the model's mesh.

  • What a student will learn


    Using the multiresolution modifier

    Using textures

    Settings

    • Brush
    • Texture
    • Stroke
    • Falloff
    • Cursor

    Creating custom brushes

  • Interface / Keyboard


    • Modifier Properties:
      • Add Modifier > Generate > Multiresolution
    • Texture Properties
      • New > Type: Voronoi
  • Ticklist


    Knows:

    • The effect of different Texture Mapping options
    • The effect of different Stroke Method options
  • Example tasks for Sculpting Foundation Level 3