Sculpting Foundation Level 3¶
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The Multiresolution Modifier
As the creative process progresses, it becomes more important to be able to switch between different levels of detail in the model. This can be achieved with the Multiresolution Modifier which, as its name suggests, allows for switching between different resolutions of the model's mesh.
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What a student will learn
Using the multiresolution modifier
Using textures
Settings
- Brush
- Texture
- Stroke
- Falloff
- Cursor
Creating custom brushes
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Interface / Keyboard
- Modifier Properties:
- Add Modifier > Generate > Multiresolution
- Texture Properties
- New > Type: Voronoi
- Modifier Properties:
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Ticklist
Knows:
- The effect of different Texture Mapping options
- The effect of different Stroke Method options
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Example tasks for Sculpting Foundation Level 3